How One Startup Aims To Solve The Wired VR Issue
A growing number of hardware makers are searching for the best way of bringing virtual reality (VR) to the masses: Current contraptions cover every price point and style from Google Cardboard to the...
View ArticleWhat It Takes To Make Virtual Reality Films, Part 2
Guest author Emily Atwater works in content strategy at digital agency Huge. She wrote this piece with her colleague Gina Pensiero, who works in content strategy at SoundCloud. Today’s virtual reality...
View ArticleOculus Rift Is Opening Up To The Masses, Ushering In The VR Era
This post appears courtesy of the Ferenstein Wire, a syndicated news service. Publishing partners may edit posts. For inquiries, please email author and publisher Gregory Ferenstein. Virtual reality...
View ArticleThe Future Of Virtual Reality Lies Beyond Gaming
Guest author Richard MacManus is the founder of ReadWrite. This article originally appeared in his Augment Intelligence newsletter. If you’re thinking that virtual reality (VR) is all about gaming,...
View ArticleRacing Into The Augmented Future
The Drone Racing League (DRL) has been getting a ton of press recently, and a quick trip to their homepage does not disappoint. Under video of drones blasting through abandoned factories and major...
View ArticleThis Week In ReadWrite
This week on ReadWrite, we are going to be digging further into data and security, and what it means for the world of IoT. We will have breaking articles from the floor of the RSA security conference...
View ArticleBehind The (Virtual) Scene with Meta
The announcement this morning from augmented reality company Meta was as follows: “Meta has begun taking orders for the Meta 2 Development Kit, the first augmented reality (AR) product that delivers a...
View ArticleLinden Lab’s Project Sansar and the Future of Virtual Reality
Since 2003, members of Linden Lab’s virtual world Second Life have been able to participate in an immersive reality filled with nightclubs, art exhibits, shopping malls, in-world corporate offices, and...
View ArticleSamsung and Six Flags to launch first VR roller coasters
Six Flags Entertainment Corporation and Samsung Electronics America recently announced a partnership which names Samsung as the “Official Technology Partner” of the world’s largest regional theme park...
View ArticleVirtual Reality Will Change Business as We Know It
The next five to ten years will be huge for virtual reality. Already, VR promises to connect us, making geographic locations irrelevant and changing our ability to experience something that would...
View ArticleHow Virtual Reality Will Democratize Learning
In case you haven’t heard, there is a lot of hype right now about virtual and augmented reality. Three months into 2016, investors have already spent $1.1 billion to get a piece of the action. All this...
View ArticleOculus Rift starts shipping to preorder customers
As of yesterday, anyone that preordered the Oculus Rift should keep an eye out for the delivery man. Pre-orders will start heading out the door starting Monday, March 28. Chief executive Brendan Iribe...
View ArticleHuawei focused on IoT and VR in 2016
Communications giant Huawei has revealed its vision for 2016 at its annual analyst summit (HAS), with a focus on the Internet of Things (IoT), virtual reality, and 5G internet. The Chinese firm was...
View ArticleSchool wearables to surge over next five years
Schools are going to see a surge in wearable tech over the next five years, according to a report published by Research and Markets, at an expected growth rate of 46 percent per year. We’re already...
View ArticleAlphabet spells future W-E-A-R-A-B-L-E-S
Alphabet, the parent of Google, has a plethora of wearables either on the shelves or coming in the next few years, showing a big commitment towards this new category of technology. Currently, most...
View ArticleWill wearables’ biometrics out you as a bad shot?
Video games in the future may involve strapping a bunch of wearables to your head, arms, and feet, in order to get the most immersive experience. That’s what some industry observers are suggesting, as...
View ArticleWill wearables be commonplace in classrooms?
Adoption of wearables in U.S. classrooms will supposedly grow at 46 percent annually till 2020, as more schools start to test virtual and augmented reality, fitness and location trackers. Research...
View ArticleIsraeli air force works on battlefield IoT technology
An Israeli Air Force (IAF) event recently gathered together 400 of the country’s top military minds to brainstorm next generation connected battlefield technology. As reported in the Jerusalem Post,...
View ArticleWill NBA spotlight boost SubPac’s full body wearable?
Cleveland Cavaliers point guard Kyrie Irving showed off a full-body wearable at the NBA Finals press conference, hours before the final match against the Golden Gate Warriors. And it could give the...
View ArticleOnePlus ain’t interested in virtual reality or wearables
OnePlus, the Chinese smartphone manufacturer, has no plans to invest heavily into smartwatches or virtual reality in the near future. Co-founder Carl Pei made it clear that while it has worked on...
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